/** * Curso Básico de desarrollo de Juegos en Java - Invaders * * (c) 2004 Planetalia S.L. - Todos los derechos reservados. Prohibida su reproducción * * http://www.planetalia.com * */ package version20; public class Bomb extends Actor { public static final int UP_LEFT = 0; public static final int UP = 1; public static final int UP_RIGHT = 2; public static final int LEFT = 3; public static final int RIGHT = 4; public static final int DOWN_LEFT = 5; public static final int DOWN = 6; public static final int DOWN_RIGHT = 7; protected static final int BOMB_SPEED = 5; protected int vx; protected int vy; public Bomb(Stage stage, int heading, int x, int y) { super(stage); this.x = x; this.y = y; String sprite =""; switch (heading) { case UP_LEFT : vx = -BOMB_SPEED; vy = -BOMB_SPEED; sprite="bombUL.gif";break; case UP : vx = 0; vy = -BOMB_SPEED; sprite="bombU.gif";break; case UP_RIGHT: vx = BOMB_SPEED; vy = -BOMB_SPEED; sprite="bombUR.gif";break; case LEFT : vx = -BOMB_SPEED; vy = 0; sprite = "bombL.gif";break; case RIGHT : vx = BOMB_SPEED; vy = 0; sprite = "bombR.gif";break; case DOWN_LEFT : vx = -BOMB_SPEED; vy = BOMB_SPEED; sprite="bombDL.gif";break; case DOWN : vx = 0; vy = BOMB_SPEED; sprite = "bombD.gif";break; case DOWN_RIGHT : vx = BOMB_SPEED; vy = BOMB_SPEED; sprite = "bombDR.gif";break; } setSpriteNames( new String[] {sprite}); } public void act() { super.act(); y+=vy; x+=vx; if (y < 0 || y > Stage.HEIGHT || x < 0 || x > Stage.WIDTH) remove(); } }